Chapter 1 - The Breakdown

Nobody expected it.

One ordinary day, when cities were filled with voices, engines, and bells, the ground opened up in an impossible roar. It wasn't an earthquake, nor a storm, nor an accident caused by human hands. It was something vaster, more brutal: a black hole born from the earth itself . It looked not to the sky, but to the heart of the planet, as if it wanted to swallow its foundations.

People called it the Blight .

At first, they ran. Then, they simply watched, in disbelief. The earth was uprooted, buildings fell like toys, matter itself stretched and crumbled upon contact with that abyss. And, most terrifyingly, it didn't disappear. The Blight remained there, roaring, a forbidden circle 100 kilometers in all directions where neither magic nor technology could survive.

The whole world changed that day.

The separation

Those who fled north found life. Damp grasslands, fertile plateaus, clean air that promised a future. There they regrouped, built shelters, and gradually erected new cities. They called themselves Technos , because technology became their faith, their way of controlling everything.

Those who escaped to the south found the opposite: cracked deserts, acid rain, twisted ruins. Amid the dust and fire, they found ancient temples that remained standing, as if resisting the same thing. New cities grew around them, and those who inhabited them became known as Arcana , for they embraced magic as a refuge, as the only explanation for what had happened.

Thus the planet was divided.

A continent of glass and steel, and another of dust and ashes.

And the most curious thing: each side believed it was the only survivor. Neither knew of the other's existence.

Tekia: the world of technology

In the north rose Tekia , land of immaculate and orderly cities.

  • At the center, Synchro City , the capital that never sleeps: a forest of towers with vertical gardens and screens covering everything.
  • Movessence City vibrates with neon lights; the night there is perpetual, an electric carnival.
  • Dynara City , the city of chips, breathes information: the streets are veins of data and energy.
  • Polaris City shines among glaciers, reflecting its light on the eternal ice.
  • Neotoma City and Skydra City complete the framework, cities of commerce, surveillance and constant progress.

Life in Tekia is precise: rigid schedules, repressed emotions, exact meals. Children grow up in laboratories, educated by artificial tutors and glowing screens. Play, when it exists, occurs in simulations.

For them, the Brokenness was a mistake of the ancients. And salvation is found only in technical perfection.

The Arcane South

Meanwhile, in the south, the cities of the Arcana rose up, chaotic and alive in the midst of the hostile desert.

  • Holi City , the capital, is a mosaic of colors. It is surrounded by three volcanoes—Surn, Veytar, and Kolmur—that spew multicolored ash with each eruption, covering the city in glittering dust.
  • Movesky City floats in the sky, invisible to ordinary eyes, sustained by arcane charms.
  • Yacan City , an oasis of yellow trees, shines like a mirage in the sand.
  • Hado City blooms at night: its luminous gardens awaken alongside fireflies and the magic that dances in the sky.
  • Rockrolla City feels like an eternal, vintage, and chaotic bazaar, where everything old takes on a new value.
  • Harlequin City is a strange mix: ancient temples coexist with modern skyscrapers, home to the oldest wizards and their forbidden secrets.

The Arcana don't hide their emotions. They argue in plazas, laugh in markets, dance to the music of misery. Their clothes are rough, adorned with rusty gears, copper masks, and sizzling talismans. But hidden among the joy is corruption: temples that concentrate power, leaders who forget their people.

For them, the Blight was not an accident, but a divine punishment.

Forbidden and forgotten lands

Closer to the Broken, on the maritime border, the Three Shadow Isles roar: Aurelis, Calion, and Eonel , wrapped in perpetual storms and lightning. No one ever returns from there.

Two worlds, one wound

The Quebranto continues to roar, a motionless monster, a reminder that everything can disappear in an instant.

Techies believe that salvation lies in absolute control.

The Arcana believe that only faith can sustain them.

And no one knows that on the other side of the world there are more survivors.

What the Brokenness divided, sooner or later will ask to be reunited.